Damage calculator
Shots and time to destroy a part: pick the loadout, then the target.
Loadout
Target
Result
Damage per round = (0.03 × penetration² − 2.8 × penetration) ÷ defense, rounded down. Every round hits.
Explosive rounds add their full splash, against KE defense. Untick Direct hit for splash alone.
Only a cockpit can be hit through another part, against both defenses. The time counts reloads only.
Destroyed in 2 shots, 2 trigger pulls, in 5.8 seconds.
- Penetration
- 1500
- Damage class
- KE
- Target durability
- 3013
- Defense (KE)
- 42
- Direct hit per shot
- 1507
- Splash per shot (KE)
- 331
- Damage per shot
- 1838
- Shots to destroy
- 2
- Rounds per trigger pull
- 1
- Trigger pulls
- 2
- Reload
- 5800 ms